Video Game industry and Audience
Reception theory- encoding and decoding model
Stuart Hall
Producer encodes ...... Audience decodes
Using Assassins Creed as an example:
Preferred Reading
beat the baddies (attacking spanish) save the people
Negotiated Reading
taking an intrest in the plot and history side
Oppositional Reading
Aberrant Reading ( completely misinterprets the point)
Pro racism
LORE- term used for video games- refers to history of video game world
NPC- non player character
PC- player character
Dark souls 3 can be negotiated in many different ways:
- Purely game play
- The mystery of it
- Plot line/history
- Relaxation
Does a video game have to be fun?????
not nessicarily for example 'vidsula novels' player just slects choices ect
The 25th Ward: The Silver Case PS4
Excessive swearing
Much text and dialogue
alienates audience
simplistic
retro sound track
NOT FUN TO PLAY
deliberately boring
frustrating
WHY PLAY IT?
satisfying when completed
does appeal to niche audience
FANDOM- Henry Jenkins
a fan= and active participent
"fans will often use video game sin ways the producer did not initially intend"
Fandom isn't just for fans
fandoms are often looked down upon eg. Bronies
Cognitive Dissonance=
Fandom isn't just for fans
fandoms are often looked down upon eg. Bronies
Cognitive Dissonance=
The reduction of the psychological stress of cognitive dissonance is a function of the magnitude of the dissonance caused by the existential inconsistency, between two contradictory beliefs held by the person; or by the contradiction between the person's beliefs and an action he or she has taken.
THE AUTHOR IS DEAD?
-Roland Bart
THE END OF THE AUDIENCE
-Clay Shirky
notion of target audience
participatory culture
producers rely on audiences
A producer is selling an audience to an advertiser
Death Stranding (unrealised) by Hideokojima
-he is an example of an OTEUR (author)
https://www.youtube.com/watch?v=qPL_E-TEtL8
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