Thursday 25 April 2019

video games comp 1 section B

VIDEO GAMES AND INDUSTRY

Explore the ways in which audiences can use and take pleasure from video games

Make explicit reference to Assassins Creed (AAA production values)


Ubisoft: major label- 6000,000 copies sold 


Uses and gratification:
Sexual gratification- female protagonist- however not sexualised 

Identification with a strong female characters 

PS Vita 2012 (hand held consol) - portability and immersion 


My Little Pony mashup- fandom theory Henry Jenkins   
provides audience with the ability to combine two things they love through intertexulity 


Digital incentives/bonus- limited editions  
REASONS FOR PLAYING VIDEO GAMES:
challenge eg. Dark Souls (slogane Prepare to die)
social interaction 
tournaments
speedruns streamed on Twitch
escapism 
nostalgia, history and architecture 
information
customisation of characters 
enigmatic and mysterious trailer eg. Death Stranding 
extreme violonce 

No comments:

Post a Comment