Wednesday, 31 October 2018

More on humans

ALLEGORY
a story, poem, or picture that can be interpreted to reveal a hidden meaning, typically a moral or political one.
"Pilgrim's Progress is an allegory of the spiritual journey" (metaphor) 

ZEITGEIST
the defining spirit or mood of a particular period of history as shown by the ideas and beliefs of the time.

"the story captured the zeitgeist of the late 1960s"



Slavery
=Synths cannot say no, they are built to serve and get no reward for it
'your juts a stupid machine' 

Polysemy
=coexistence of technology and humans

Slaves to society, slaves to technology 
= Annita goes to check on Sophie she is taking over the mother role

Prostration
= if synths don't have feelings would they be treated as humans
no pain receptors therefore they are objects- consent is removed 


Sci-fi deals with issues that cannot always be presented as they are too sensitive or to big of an idea to deal with 


Steve Neil- Genre- repetion and difference- genre conventions


THIS IS AN ALTERNATIVE PRESENT
Humans is an example or 'hard scifi' it fits in with what we know 


HOW IS HUMANS SCIFI
  • unnatural bright green eyes
  • robotic actions/speech
  • synthesised music
  • ahead of our time technology 
  • costume 
  • scientific elements, lab scenes 

NARRATIVE:
binary opposition of Annitas reaction to Lauras reaction
binary opposition of ethnicity
slow zoom into Lauras face emphasis reaction
two seconds of silence showing shock   
Laura blanks Annita 
Annita is taking on stereotypically female roles
  
 

Diametric opposition = Two complete opposites 




















Monday, 29 October 2018

Humans scene Analysis

HUMANS 

-modes of address, many audiences/view points created through family
-audiences questions values and responses 

  • Genre codes and conventions 
  • Genre theory 
  • Genre fluidity
  • Camera work - framing and composition shot types, angle, position, movement 
  • Lighting and colour
  • Editing – pace, type of edits, continuity
  • Narrative construction, related to narrative theory
  • Sound – dialogue, music
  • Mise-en-scene – setting and location, props, costume/dress, hair/make-up 


Scene: Odi malfunction


CINIMATOGRAPHY and LIGHTING/COLOUR

focus change (depth of field/focal point)- Anita to laura coming up behind her  
filming actors through the mirror- Anitas reaction to laura (connote4s horror films)
quick transitions showing flash backs- change in mood and lighting 
bright superficial lighting vs warm homely lighting- house vs supermarket 
high angles, low angles showing status (shot/counter shot)- George talking to detective  
extreme close up shows emotions- detective being sorry for George (binary opposition) 
high angle mid shot of Odi on the floor among the mess- shows Odis fragility
extreme close up on Odis lips- uncomfortable shot
surgical lighting- when repairing Odi could make reference to mad scientist


SOUND and MISE-EN-SCENE

robotic noises when activating synths- digital recharge (like a phone dying) 
bussel of supermarket background noise- bases the scene in everyday life 

crescendo in music creating a climax in scene 'fatal error' 
Oids smudge of blue under nose- shows disheveled and broken appearance
All scenes have a blurred background- focus on characters 
















Monday, 15 October 2018

HUMANS INTRO


This english adaptation of the Swedish "Real Humans' is partially British eg. setting of Kings Cross 

Majority of people don't enjoy watching subtitles
 
Use of recognisable iconic actors 

Character that occurs again and again is an Archetype 

Key msie-en-scene the coloured eyes of the robots 

Automation of labour = robots being used to do manual labour  


  • What science fiction codes and conventions are evidenced? Are these utilised in a typical or atypical way?
  • What groups are represented? What ideological perspective-Teenagers, working class/ middle class families, the elderly, scientists, clearly defined stereotypical characters so audience can relate quickly  
  • Who is the primary target audience for this show?
  • All science fiction holds a mirror to society. What real world allegorical themes are dealt with here?- development of AI
  • What character archetypes are utilised in this show? To what extent does the narrative rely on them?
  • What intertextual references/referential codes did you notice? How do these potentially reward the viewing experience?





Magazine breif

Brief


Create a front cover and double page feature article for a new specialist culture magazine to promote your artist or band to the target audience.  Length: 3 pages


Essential elements - front cover


  • Original title and masthead for the magazine; strapline 
  • Cover price and barcode 
  • Main cover image to establish the identity of the new artist or band 
  • Main cover line relating to the new artist or band plus at least 2 further cover lines 

Essential elements - double page feature article


  • Feature article (approximately 300 words) to promote the new artist or band. The article should include an interview with the artist or band. 
  • Headline and stand-first, sub-headings, columns 
  • One main image and at least 2 smaller/smaller/minor images (all original and different from the images on the cover)
  • Pull quotes and/ or sidebar

In order to achieve an 'A' grade, you must demonstrate the following over both pieces of the cross-media production


  • Use media language to demonstrate intertextuality and/or generic hybridity
  • Convey a complex representation of a social group using media language
  • Subvert and challenge typical representational stereotypes
  • Present an ideological context typical to an independent music label
  • Create a magazine that demonstrates clear stylistic, thematic and ideological links to your music video 

Your coursework is marked in exactly the same way as your essays are marked – through your expert use of media language. Just so you're absolutely clear, this is what I am going to be looking for when assessing your magazine:

  • Codes and conventions 
  • Layout and design
  • Composition - positioning of masthead/headlines, cover lines, images, columns 
  • Font size, type, colour 
  • Images/photographs - shot type, angle, focus
  • Mise-en-scene – colour, lighting, location, costume/dress, hair/makeup 
  • Graphics, logos 
  • Language – headline, sub-headings, captions – mode of address
  • Copy 
  • Anchorage of images and text
  • Elements of narrative